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Subject: 32位图像处理库简单实现
croslq
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Post at 2005-10-12 09:07  Profile | Site | Blog | P.M.  | QQ
32位图像处理库简单实现

32位图像处理库简单实现
unit Image32;

interface

uses
  Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
  Dialogs, ExtCtrls, StdCtrls, ComCtrls, ToolWin, ImgList, GraphicEx, Jpeg,
  Buttons, Math, Trace, mmsystem;

const
    PixelCountMax = 32768;
    bias = $00800080;
    // Some predefined color constants

type
  TRGBQuad = packed record
    rgbBlue: BYTE;
    rgbGreen: BYTE;
    rgbRed: BYTE;
    rgbReserved: BYTE;
  end;


  PColor32 = ^TColor32;
  TColor32 = type Cardinal;

  PColor32Array = ^TColor32Array;
  TColor32Array = array [0..0] of TColor32;
  TArrayOfColor32 = array of TColor32;

  pRGBQuadArray = ^TRGBQuadArray;
  TRGBQuadArray = array[0..PixelCountMax - 1] of TRGBQuad;

  PRGBArray = ^TRGBArray;
  {* RGB数组指针}
  TRGBArray = array[0..8192] of tagRGBTriple;
  {* RGB数组类型}




  TGradualStyle = (gsLeftToRight, gsRightToLeft, gsTopToBottom, gsBottomToTop,
    gsCenterToLR, gsCenterToTB);
  {* 渐变方式类型
   |<PRE>
     gsLeftToRight      - 从左向右渐变
     gsRightToLeft      - 从右向左渐变
     gsTopToBottom      - 从上向下渐变
     gsBottomToTop      - 从下向上渐变
     gsCenterToLR       - 从中间向左右渐变
     gsCenterToTB       - 从中间向上下渐变
   |</PRE>}
  TTextureMode = (tmTiled, tmStretched, tmCenter, tmNormal);
  {* 纹理图像显示模式
   |<PRE>
     tmTiled            - 平铺显示
     tmStretched        - 自动缩放显示
     tmCenter           - 在中心位置显示
     tmNormal           - 在左上角显示
   |</PRE>}   


  function RedComponent(Color32: TColor32): Integer;
  function GreenComponent(Color32: TColor32): Integer;
  function BlueComponent(Color32: TColor32): Integer;
  function AlphaComponent(Color32: TColor32): Integer;
  function Intensity(Color32: TColor32): Integer;
  function RGBA(R, G, B: Byte; A: Byte = $FF): TColor32;
  function RGBAToColor32(RGBA: TRGBQuad): TColor32;
  function Color32ToRGBA(Color32: TColor32): TRGBQuad;

  { An analogue of FillChar for 32 bit values }
  procedure FillLongword(var X; Count: Integer; Value: Longword);

const
  clBlack32               : TColor32 = $FF000000;
  clDimGray32             : TColor32 = $FF3F3F3F;
  clGray32                : TColor32 = $FF7F7F7F;
  clLightGray32           : TColor32 = $FFBFBFBF;
  clWhite32               : TColor32 = $FFFFFFFF;
  clMaroon32              : TColor32 = $FF7F0000;
  clGreen32               : TColor32 = $FF007F00;
  clOlive32               : TColor32 = $FF7F7F00;
  clNavy32                : TColor32 = $FF00007F;
  clPurple32              : TColor32 = $FF7F007F;
  clTeal32                : TColor32 = $FF007F7F;
  clRed32                 : TColor32 = $FFFF0000;
  clLime32                : TColor32 = $FF00FF00;
  clYellow32              : TColor32 = $FFFFFF00;
  clBlue32                : TColor32 = $FF0000FF;
  clFuchsia32             : TColor32 = $FFFF00FF;
  clAqua32                : TColor32 = $FF00FFFF;

  // Some semi-transparent color constants
  clTrWhite32             : TColor32 = $7FFFFFFF;
  clTrBlack32             : TColor32 = $7F000000;
  clTrRed32               : TColor32 = $7FFF0000;
  clTrGreen32             : TColor32 = $7F00FF00;
  clTrBlue32              : TColor32 = $7F0000FF;      

type
  TBitmap32 = class(TBitmap)
  private

  protected
  public
    constructor Create; override;
    destructor Destroy; override;

    procedure Assign(Source: TPersistent); override;                //重载,设置为32位
    procedure LoadFromFile(const Filename: string); override;       //重载,设置为32位

// 这两个函数引用自FLIB //
// 只处理目标ALPHA通道时,两个函数可以替换到用 //

// 注意这里一下, 替换时请在DrawTo,DrawFrom 里面替换就可以了

// CombinAlphaPixel是以目标及源像素的ALPHA通道合成
    procedure CombineAlphaPixel(var pDest: TRGBQuad; cr1: TRGBQuad; nAlpha1: integer; cr2: TRGBQuad; nAlpha2: integer);
// AlphaBlendPixel是以目标的ALPHA通道合成
    /:o:o://
{    把这个函数写到DrawTo函数以替换CombineAlphaPiexl
     
图层的概念
[
最下层是画布(就是一个TBitmap32对像,也可以是Image1.Picture.Bitmap)
跟着上面的就是图层啦,文字层什么的
]


从最下层的32位图像画起
就可以把许多个32位图层到画布上,显示出来


procedure TBitmap32.DrawTo(DstX, DstY: Integer; Tge: TBitmap);
var
    x, y: integer;
    TR, SR: TRect;
    Source, Target: pRGBQuadArray;
begin
    Tge.PixelFormat := pf32bit;
    SetAlphaChannels(Tge, $FF);

    Tr := Rect(0, 0, Tge.Width, Tge.Height);
    SR := Rect(DstX, DstY, DstX + Width, DstY + Height);

    if IntersectRect(Tr, Tr, SR) = false then
    exit;

    for y := Tr.Top to Tr.Bottom - 1 do
    begin
        Target := Tge.ScanLine[y];
        Source := ScanLine[y - Dsty];


        for x := Tr.Left to Tr.Right - 1 do
        begin
//这里替换了
//            CombineAlphaPixel(Target^[x], Target^[x], Target^[x].rgbReserved, Source^[x - DstX], Source^[x- DstX].rgbReserved);
            AlphaBlendPixel(Target^[x], Source^[x]);
        end;


    end;

end;

for i := 0 to LayerList.Count -1 do
begin
    TBitmap32(LayerList.Items[i ]).DrawTo(0,0, Image1.Picture.Bitmap);
end;
}
    //o:o:o:o:o//

    procedure AlphaBlendPixel(var pDest: TRGBQuad; pSrc: TRGBQuad);

    function  GetBits: PColor32Array;
    procedure SetPixel(x, y: integer; color: TColor32);
    function  GetPixel(x, y: integer): TColor32;

    function  GetPixelPtr(Left, Top: Integer): PColor32;

    procedure  Clear(color: TColor32);overload;
    procedure  Clear(Bitmap: TBitmap; color: TColor32);overload;
    procedure  Clear;overload;   
    procedure  FillRect(X1, Y1, X2, Y2: Integer; Value: TColor32);


    procedure  SetAlphaChannels(Alpha: BYTE);overload;                              //设置透明通道
    procedure  SetAlphaChannels(Bitmap: TBitmap; Alpha: Byte);overload;
    procedure  SetAlphaChannels(Mask8: TBitmap);overload;

    procedure DrawFrom(DstX, DstY: Integer; Src: TBitmap32);                //把图像写到自身
    procedure DrawTo(DstX, DstY: Integer; Tge: TBitmap32);overload;         //把自身写到图像
    procedure DrawTo(DstX, DstY: Integer; Tge: TBitmap);overload;


    procedure CreateGradual(Style: TGradualStyle; StartColor, EndColor: TColor);
    procedure DrawTiled(Canvas: TCanvas; Rect: TRect; G: TGraphic);
    procedure CreateForeBmp(Mode: TTextureMode; G: TGraphic; BkColor: TColor);

    property PixelPtr[X, Y: Integer]: PColor32 read GetPixelPtr;   

  end;

implementation

procedure FillLongword(var X; Count: Integer; Value: Longword);
asm
// EAX = X
// EDX = Count
// ECX = Value
        PUSH    EDI

        MOV     EDI,EAX  // Point EDI to destination              
        MOV     EAX,ECX
        MOV     ECX,EDX
        TEST    ECX,ECX
        JS      @exit

        REP     STOSD    // Fill count dwords
@exit:
        POP     EDI
end;

function RedComponent(Color32: TColor32): Integer;
begin
  Result := (Color32 and $00FF0000) shr 16;
end;

function GreenComponent(Color32: TColor32): Integer;
begin
  Result := (Color32 and $0000FF00) shr 8;
end;

function BlueComponent(Color32: TColor32): Integer;
begin
  Result := Color32 and $000000FF;
end;

function AlphaComponent(Color32: TColor32): Integer;
begin
  Result := Color32 shr 24;
end;

function Intensity(Color32: TColor32): Integer;
begin
// (R * 61 + G * 174 + B * 21) / 256
  Result := (
    (Color32 and $00FF0000) shr 16 * 61 +
    (Color32 and $0000FF00) shr 8 * 174 +
    (Color32 and $000000FF) * 21
    ) shr 8;
end;

function RGBA(R, G, B: Byte; A: Byte = $FF): TColor32;
begin
  Result := A shl 24 + R shl 16 + G shl 8 + B;
end;

function RGBAToColor32(RGBA: TRGBQuad): TColor32;
begin
  Result := RGBA.rgbReserved shl 24 + RGBA.rgbRed shl 16 + RGBA.rgbGreen shl 8 + RGBA.rgbBlue;
end;

function Color32ToRGBA(Color32: TColor32): TRGBQuad;
var
    RGBA: TRGBQuad;
begin
     RGBA.rgbRed := RedComponent(Color32);
     RGBA.rgbRed := GreenComponent(Color32);
     RGBA.rgbRed := BlueComponent(Color32);
     RGBA.rgbRed := AlphaComponent(Color32);
     Result := RGBA;
end;

constructor TBitmap32.Create;
begin
    inherited Create;
    PixelFormat := pf32bit;
end;

destructor TBitmap32.Destroy;
begin
    inherited Destroy;
end;

function TBitmap32.GetPixelPtr(Left, Top: Integer): PColor32;
begin
  Result := @GetBits[Top * Width + Top];
end;

function TBitmap32.GetBits: PColor32Array;
begin
    Result := ScanLine[Height - 1];
end;


procedure TBitmap32.DrawFrom(DstX, DstY: Integer; Src: TBitmap32);
var
    x, y: integer;
    TR, SR: TRect;
    Source, Target: pRGBQuadArray;
begin

    TR := Rect(0, 0, Width, Height);
    SR := Rect(DstX, DstY, DstX + Src.Width, DstY + Src.Height);

    if IntersectRect(TR, TR, SR) = false then
    exit;

    for y := Tr.Top to Tr.Bottom - 1 do
    begin
        Source := Src.ScanLine[y - Dsty];
        Target := ScanLine[y];
        for x := TR.Left to Tr.Right - 1 do
        begin
            CombineAlphaPixel(Target^[x], Target^[x], Target^[x].rgbReserved, Source^[x - DstX], Source^[x- DstX].rgbReserved);
//            AlphaBlendPixel(Target^[x], Source^[x]);
        end;
    end;
end;

procedure TBitmap32.DrawTo(DstX, DstY: Integer; Tge: TBitmap32);
var
    x, y: integer;
    TR, SR: TRect;
    Source, Target: pRGBQuadArray;
begin

    TR := Rect(0, 0, TGe.Width, Tge.Height);
    SR := Rect(DstX, DstY, DstX + Width, DstY + Height);

    if IntersectRect(TR, TR, SR) = false then
    exit;

    for y := Tr.Top to Tr.Bottom - 1 do
    begin
        Target := Tge.ScanLine[y];
        Source := ScanLine[y - Dsty];
        for x := TR.Left to Tr.Right - 1 do
        begin
            CombineAlphaPixel(Target^[x], Target^[x], Target^[x].rgbReserved, Source^[x - DstX], Source^[x- DstX].rgbReserved);
//            AlphaBlendPixel(Target^[x], Source^[x]);
        end;
    end;

end;



procedure TBitmap32.DrawTo(DstX, DstY: Integer; Tge: TBitmap);
var
    x, y: integer;
    TR, SR: TRect;
    Source, Target: pRGBQuadArray;
begin
    Tge.PixelFormat := pf32bit;
    SetAlphaChannels(Tge, $FF);

    Tr := Rect(0, 0, Tge.Width, Tge.Height);
    SR := Rect(DstX, DstY, DstX + Width, DstY + Height);

    if IntersectRect(Tr, Tr, SR) = false then
    exit;

    for y := Tr.Top to Tr.Bottom - 1 do
    begin
        Target := Tge.ScanLine[y];
        Source := ScanLine[y - Dsty];


        for x := Tr.Left to Tr.Right - 1 do
        begin
//            CombineAlphaPixel(Target^[x], Target^[x], Target^[x].rgbReserved, Source^[x - DstX], Source^[x- DstX].rgbReserved);
            AlphaBlendPixel(Target^[x], Source^[x]);
        end;


    end;

end;


procedure  TBitmap32.Clear(color: TColor32);
var
    x, y: integer;
begin
    FillLongword(GetBits^[0], Width * Height, Color);
end;


procedure TBitmap32.FillRect(X1, Y1, X2, Y2: Integer; Value: TColor32);
var
  j: Integer;
  P: PColor32Array;
begin
  for j := Y1 to Y2 - 1 do
  begin
    P := Pointer(ScanLine[j]);
    FillLongword(P[X1], X2 - X1, Value);
  end;
end;

procedure  TBitmap32.Clear(Bitmap: TBitmap; color: TColor32);
var
    bits: PColor32Array;
begin
    Bitmap.PixelFormat := pf32bit;
    bits := Bitmap.ScanLine[Bitmap.Height - 1];

    FillLongword(Bits^[0], Width * Height, Color);
  
end;

procedure TBitmap32.Clear;
begin
  Clear(clBlack32);
end;

procedure  TBitmap32.SetAlphaChannels(Alpha: BYTE);
var
    x, y: integer;
    SS: pRGBQuadArray;
begin
    for y := 0 to Height-1 do
    begin
        SS := ScanLine[y];
        for x := 0 to Width-1 do
        begin
            SS^[x].rgbReserved := Alpha;
        end;
    end;
end;
{
procedure  TBitmap32.SetAlphaChannels(Bitmap: TBitmap);
var
    x, y: integer;
    DS: pRGBQuadArray;
    SS: pByteArray;
begin
    for y := 0 to Height-1 do
    begin
        DS := ScanLine[y];
        SS := Bitmap.ScanLine[y];
        for x := 0 to Width-1 do
        begin
            DS^[x].rgbReserved := SS^[x];
        end;
    end;
end;
}
procedure  TBitmap32.SetAlphaChannels(Mask8: TBitmap);
var
    x, y: integer;
    DS: pRGBQuadArray;
    SS: pByteArray;
    Bits1: pRGBQuadArray;
    Bits2: pByteArray;

begin
{    Bits1 := ScanLine[Height-1];
    Bits2 := Bitmap.ScanLine[Bitmap.height-1];

    for x := 0 to Width * Height-1 do
    begin
        Bits1^[x].rgbReserved := 1;
    end;
}


    for y := 0 to Height-1 do
    begin
        DS := ScanLine[y];
        SS := Mask8.ScanLine[y];
        for x := 0 to Width-1 do
        begin
            DS^[x].rgbReserved := SS^[x];
        end;
    end;

end;



procedure  TBitmap32.SetAlphaChannels(Bitmap: TBitmap; Alpha: Byte);
var
    x, y: integer;
    SS: pRGBQuadArray;
begin
    for y := 0 to Bitmap.Height-1 do
    begin
        SS := Bitmap.ScanLine[Bitmap.Height - y -1];
        for x := 0 to Bitmap.Width-1 do
        begin
            SS^[x].rgbReserved := Alpha;
        end;
    end;
end;

procedure TBitmap32.SetPixel(x, y: integer; color: TColor32);
begin
    if (X >= 0) and (X < Width) and (Y >= 0) and (Y < Height) then
    GetBits^[x + (Height - y -1) * Width] := color;
end;

function  TBitmap32.GetPixel(x, y: integer): TColor32;
begin
    Result := $00000000;
    if (X >= 0) and (X < Width) and (Y >= 0) and (Y < Height) then
    Result :=  GetBits^[x + (Height - y -1) * Width];
end;

procedure TBitmap32.LoadFromFile(const Filename: string);
begin
    inherited LoadFromFile(FileName);
    PixelFormat := pf32bit;
end;

procedure TBitmap32.Assign(Source: TPersistent);
begin
    inherited Assign(Source);
    PixelFormat := pf32bit;
end;

procedure TBitmap32.AlphaBlendPixel(var pDest: TRGBQuad; pSrc: TRGBQuad);
begin
    if (pSrc.rgbReserved = $FF) then
    begin
        PRGBArray(pDest) := PRGBArray(pSrc);
        exit;
    end;

    if (pSrc.rgbReserved = 0) then
    exit;
    // 以下用不着判断[0,0xFF],我验算过了

    if (PRGBArray(pSrc) <> PRGBArray(pDest)) then
    begin
        pDest.rgbBlue := (PSrc.rgbBlue - pDest.rgbBlue) * pSrc.rgbReserved div $FF + pDest.rgbBlue;
        pDest.rgbGreen := (PSrc.rgbGreen - pDest.rgbGreen) * pSrc.rgbReserved div $FF + pDest.rgbGreen;
        pDest.rgbRed := (PSrc.rgbRed - pDest.rgbRed) * pSrc.rgbReserved div $FF + pDest.rgbRed;
    end;
end;


//===================================================================
// 计算两个32bit象素的等效象素,这个函数非常重要(speed),安全检查就不做了
// cr1:背景    cr2:前景

procedure  TBitmap32.CombineAlphaPixel(var pDest: TRGBQuad; cr1: TRGBQuad; nAlpha1: integer; cr2: TRGBQuad; nAlpha2: integer);
var
    nTmp1, nTmp12, nTemp, nTmp2: integer;
begin
        if ((nAlpha1 <> 0) or (nAlpha2 <> 0)) then
        begin
                if (nAlpha2 = 0) then
                begin
                        pDest.rgbBlue  := cr1.rgbBlue ;
                        pDest.rgbGreen := cr1.rgbGreen ;
                        pDest.rgbRed  := cr1.rgbRed ;
                        pDest.rgbReserved := nAlpha1 ;
                        exit;
                end;
                if ((nAlpha1 = 0) or (nAlpha2 = $FF)) then
                begin
                        pDest.rgbBlue  := cr2.rgbBlue ;
                        pDest.rgbGreen := cr2.rgbGreen ;
                        pDest.rgbRed   := cr2.rgbRed ;
                        pDest.rgbReserved := nAlpha2 ;
                        exit;
        end;


                // 以下用不着判断[0,0xFF],我验算过了
                nTmp1 := $FF * nAlpha1;
        nTmp2 := $FF * nAlpha2 ;
                nTmp12 := nAlpha1 * nAlpha2;
                nTemp  := nTmp1 + nTmp2 - nTmp12 ;
                pDest.rgbBlue  := (nTmp2 * cr2.rgbBlue  + (nTmp1 - nTmp12) * cr1.rgbBlue)  div nTemp ;
                pDest.rgbGreen := (nTmp2 * cr2.rgbGreen + (nTmp1 - nTmp12) * cr1.rgbGreen) div nTemp ;
                pDest.rgbRed   := (nTmp2 * cr2.rgbRed   + (nTmp1 - nTmp12) * cr1.rgbRed)   div nTemp ;
                pDest.rgbReserved := nTemp div $FF ;


//                下面的代码是未优化过的,可读性更好些
{
                nTemp :=  $FF * (nAlpha1 + nAlpha2) - nAlpha1*nAlpha2 ;
                pDest.rgbBlue  := min($FF, ($FF * cr2.rgbBlue  * nAlpha2 + ($FF - nAlpha2) * cr1.rgbBlue  * nAlpha1) div nTemp) ;
                pDest.rgbGreen := min($FF, ($FF * cr2.rgbGreen * nAlpha2 + ($FF - nAlpha2) * cr1.rgbGreen * nAlpha1) div nTemp) ;
                pDest.rgbRed   := min($FF, ($FF * cr2.rgbRed   * nAlpha2 + ($FF - nAlpha2) * cr1.rgbRed   * nAlpha1) div nTemp) ;
                pDest.rgbReserved := nTemp div $FF ;
}
        end
        else
        begin
                pDest.rgbBlue  := $FF;
        pDest.rgbGreen := $FF;
        pDest.rgbRed   := $FF;
                pDest.rgbReserved := 0 ;
        end;
end;

procedure StrectchDrawGraphic(ACanvas: TCanvas; ARect: TRect; AGraphic: TGraphic;
  BkColor: TColor);
var
  Bmp: TBitmap;
begin
  if AGraphic is TIcon then
  begin
    // TIcon 不支持缩放绘制,通过 TBitmap 中转
    Bmp := TBitmap.Create;
    try
      Bmp.Canvas.Brush.Color := BkColor;
      Bmp.Canvas.Brush.Style := bsSolid;
      Bmp.Width := AGraphic.Width;
      Bmp.Height := AGraphic.Height;
      //Bmp.Canvas.FillRect(Rect(0, 0, Bmp.Width, Bmp.Height));
      Bmp.Canvas.Draw(0, 0, AGraphic);
      ACanvas.StretchDraw(ARect, Bmp);
    finally
      Bmp.Free;
    end;
  end
  else
    ACanvas.StretchDraw(ARect, AGraphic);
end;

//绘制平铺图
procedure TBitmap32.DrawTiled(Canvas: TCanvas; Rect: TRect; G: TGraphic);
var
  R, Rows, C, Cols: Integer;
begin
  if (G <> nil) and (not G.Empty) then
  begin
    Rows := ((Rect.Bottom - Rect.Top) div G.Height) + 1;
    Cols := ((Rect.Right - Rect.Left) div G.Width) + 1;
    for R := 1 to Rows do
      for C := 1 to Cols do
        Canvas.Draw(Rect.Left + (C - 1) * G.Width, Rect.Top + (R - 1) * G.Height, G);
  end;
end;


//创建纹理图

procedure TBitmap32.CreateForeBmp(Mode: TTextureMode; G: TGraphic; BkColor: TColor);
begin

    PixelFormat := pf24bit;

  Canvas.Brush.Color := Canvas.Font.Color;
  Canvas.Brush.Style := bsSolid;
  Canvas.FillRect(Rect(0, 0, Width, Height));
  case Mode of
    tmTiled:                            //平铺
        DrawTiled(Canvas, Rect(0, 0, Width, Height), G);
    tmStretched:                        //拉伸
        StrectchDrawGraphic(Canvas, Rect(0, 0, Width, Height), G, Canvas.Font.Color);
    tmCenter:                           //中心
        Canvas.Draw((Width - G.Width) div 2, (Height - G.Height) div 2, G);
    tmNormal:                           //普通
        Canvas.Draw(0, 0, G);
  end;
    PixelFormat := pf32bit;
end;

//创建渐变色前景
procedure TBitmap32.CreateGradual(Style: TGradualStyle; StartColor, EndColor: TColor);
var
  Buf, Dst: PRGBArray;
  BufLen, Len: Integer;
  SCol, ECol: TColor;
  sr, sb, sg: Byte;
  er, eb, eg: Byte;
  BufSize: Integer;
  i, j: Integer;
begin
    PixelFormat := pf24bit;

  if Style in [gsLeftToRight, gsRightToLeft, gsCenterToLR] then
    BufLen := Width                     // 缓冲区长度
  else
    BufLen := Height;
  if Style in [gsCenterToLR, gsCenterToTB] then
    Len := (BufLen + 1) div 2           // 渐变带长度
  else
    Len := BufLen;
  BufSize := BufLen * 3;
  GetMem(Buf, BufSize);
  try
    // 创建渐变色带缓冲区
    if Style in [gsLeftToRight, gsTopToBottom] then
    begin
      SCol := ColorToRGB(StartColor);
      ECol := ColorToRGB(EndColor);
    end
    else begin
      SCol := ColorToRGB(EndColor);
      ECol := ColorToRGB(StartColor);
    end;
    sr := GetRValue(SCol);              //起始色
    sg := GetGValue(SCol);
    sb := GetBValue(SCol);
    er := GetRValue(ECol);              //结束色
    eg := GetGValue(ECol);
    eb := GetBValue(ECol);
    for i := 0 to Len - 1 do
    begin
      Buf[i ].rgbtRed := sr + (er - sr) * i div Len;
      Buf[i ].rgbtGreen := sg + (eg - sg) * i div Len;
      Buf[i ].rgbtBlue := sb + (eb - sb) * i div Len;
    end;

    if Style in [gsCenterToLR, gsCenterToTB] then // 对称渐变
      for i := 0 to Len - 1 do
        Buf[BufLen - 1 - i] := Buf[i ];

    if Style in [gsLeftToRight, gsRightToLeft, gsCenterToLR] then
      for i := 0 to Height - 1 do  // 水平渐变
        Move(Buf[0], ScanLine[Height - i - 1]^, BufSize)
    else
      for i := 0 to Height - 1 do  // 垂直渐变
      begin
        Dst := ScanLine[Height - i - 1];
        for j := 0 to Width - 1 do
          Dst^[j] := Buf[i ];
      end;
  finally
    FreeMem(Buf);
  end;

      PixelFormat := pf32bit;
end;

end.

代码说明

TBitmap可以设置 [pfDevice, pf1bit, pf4bit, pf8bit, pf15bit, pf16bit, pf24bit, pf32bit, pfCustom]9种格式,这里为了处理32位图像只用了pf32Bit。


刘 强 2005.10.12
邮箱地址:lqcros@163.com
主页地址:http://lqcros.go1.wy8.net

[ Last edited by croslq on 2005-10-15 at 14:36 ]
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上面这个32位图像处理的方法,可以开发字体特效(抗锯齿,字体的纹理填充,阴影,描边及描边的纹理填充),也可以开发其他的如图像处理软件(图层什么的),只要再在里面加入一部分功能(如:画线、矩形,非规则区域选择<ALPHA通道(把ALPHA作为一个MASK处理就行)>......)。。。。。。

刘 强 2005.10.12
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刘 强 2005.10.13
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示例:

[ Last edited by croslq on 2005-10-13 at 14:08 ]


Attachment: demo.part01.rar (2005-10-13 13:33, 500 K)
Download count 545


Attachment: demo.part02.rar (2005-10-13 13:33, 500 K)
Download count 602


Attachment: demo.part03.rar (2005-10-13 13:33, 279.87 K)
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Image Attachment: Image32.jpg (2005-10-13 15:03, 22.1 K)

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上面的32位图像处理通过控件GraphicEx(http://www.soft-gems.net/Graphics.php)可以访问许多种图像格式。现在最新的GraphicEx9.9支持32位PNG。
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32位图层(随手写的,没测试,你们看一下原理就行了哈:P)

type
   TLayerList = class(TList)
   private

   end;

Bitmap32 : TBitmap32;
LayerList := TLayerList.Create;

Bitmap32 := TBitmap32.Create;
Bitmap32.LoadFromFile('1.tga');
LayerList.Items.add(Bitmap32);


for i := 0 to LayerList.Count -1 do
begin
    TBitmap32(LayerList.Items[i ]).DrawTo(0,0, Image1.Picture.Bitmap);
end;


for i := 0 to LayerList.Count -1 do
begin
TBitmap32(LayerList.Items[i ]).Free;
end;
LayerList.Free;

刘 强 2005.10.13
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MMX优化AlphaBlendPixel

//                             AARRGGBB     TColor32        0 .. 255
//                                 |            |                |
//               AlphaBlendPixel(Source^[x], Target^[x], AlphaComponent(Source^[x]));
procedure AlphaBlendPixel(Source: TColor32; var Target: TColor32; Alpha: DWORD);
asm
    MOVD            MM1, EAX        // MM1 = 00 00 00 00 ** Fr Fg Fb
    MOVD            MM2,[EDX]      // MM2 = 00 00 00 00 ** Br Bg Bb
    PUNPCKLBW MM1, MM0       // MM1 = 00 ** 00 Fr 00 Fg 00 Fb
    MOVD            MM3, ECX       // MM3 = 00 00 00 00 00 00 00 AA  
    PUNPCKLBW MM2, MM0       // MM2 = 00 ** 00 Br 00 Bg 00 Bb
    PSHUFW       MM3, MM3, 0   // MM3 = 00 AA 00 AA 00 AA 00 AA
    PSUBW         MM1, MM2
    PSLLW          MM2, 8
    PMULLW       MM1, MM3
    PADDW         MM1, MM2
    PSRLW          MM1, 8
    PACKUSWB   MM1, MM0
    MOVD           [EDX],MM1
    emms
end;

[ Last edited by croslq on 2005-10-15 at 20:30 ]
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抗锯齿直线的实现

附件里的自定义的画笔(掩码图),它本身边缘就是羽化了的,所以就能抗锯齿
下面画线函数,首先确定直线的每一点的坐标,然后把自定义画笔画到这个坐标上,直到画完线
(这个抗锯齿直线就画起了三)

这个方法还可以反走样字体的边缘啦

procedure DrawMaskPen(TargetBitmap: TBitmap; DstX, DstY: Integer; Mask8: TBitmap);
var
    Source, Target: PByteArray;
    TR, SR: TRect;
    x, y: integer;   
begin

    TR := Rect(0, 0, TargetBitmap.Width, TargetBitmap.Height);
    SR := Rect(DstX, DstY, DstX + Mask8.Width, DstY + Mask8.Height);

    if IntersectRect(TR, TR, SR) = false then
    exit;

    for y := Tr.Top to Tr.Bottom - 1 do
    begin
        Target := TargetBitmap.ScanLine[y];
        Source := Mask8.ScanLine[y - Dsty];
        for x := TR.Left to Tr.Right - 1 do
        begin
            if (Target^[x] + Source^[x - Dstx]) > 255 then
            Target^[x] := 255
            else
            Target^[x] := Target^[x] + Source^[x - Dstx];
        end;
    end;   
end;


//采用Bresenham算法绘制一条颜色相同的直线
//将Bresenham算法写成统一的形式
//x1, y1, x2, y2直线的起点和端点
//通过附件里自定义的画笔,实现了8位蒙板图画抗锯齿直线

procedure LineMaskPen(Target8: TBitmap; x1, y1, x2, y2: integer; MaskPen8: TBitmap);
var
    nDx, nDy: integer;
    nIx, nIy: integer;
    nInc: integer;
    nJudgeX, nJudgeY: integer;
    x, y: integer;
    nTwoIx, nTwoIy: integer;
    i: integer;
    bPlot: boolean;

begin
        //两端点间的水平偏移量和垂直偏移量
        nDx := x2 - x1;
        nDy := y2 - y1;

        //两端点间的水平距离和垂直距离
        nIx := ABS(nDx);
        nIy := ABS(nDy);

        //描点步数(增量总值)
        nInc := MAX(nIx, nIy);

        //绘制第一个点, 即, 直线的起点
//        SetPixel(hdc, x1, y1, clr);
    DrawMaskPen(Target, x1- MaskPen8.Width div 2, y1 - MaskPen8.Height div 2, MaskPen8);

        //不包含终点
        if(nInc < 2) then
    exit;

        //用于判断是否在nJudgeX, nJudgeY方向上向前进
        nJudgeX := -nIy;
    nJudgeY := -nIx;

        //通过增量计算得到的当前点
        x := x1;
    y := y1;
       
        //开始进行增量计算
        //采用Bresenham算法.在这里, 我们将算法进行改进,
        //使其对于任意斜率的直线都能绘制, 而且绘制方向始终为从起点绘制到终点

        //注意, 整数乘2在计算机中采用移位实现
        //Bresenham算法
        nTwoIx := 2 * nIx;
    nTwoIy := 2 * nIy;

        //与Windows相对应, 该算法也不包含最后一个点(x2, y2)
        dec(nInc);

        //开始增量计算
        for i := 0  to nInc -1 do
    begin
                nJudgeX := nJudgeX + nTwoIx;
                nJudgeY := nJudgeY + nTwoIy;

                //通过增量法计算的当前点是否属于直线上的点
                bPlot := FALSE;

                //检测 X 方向
                if(nJudgeX >= 0) then
                begin
                        bPlot := TRUE;
                        nJudgeX := nJudgeX - nTwoIy;

                        //将任意走向的直线统一起来
                        if(nDx > 0) then
            inc(x)
                        else if(nDx < 0) then
            dec(x)
                end;

                //检测 Y 方向
                if(nJudgeY >= 0) then
                begin
                        bPlot := TRUE;
                        nJudgeY := nJudgeY - nTwoIx;

                        //将任意走向的直线统一起来
                        if(nDy > 0) then
            inc(y)
                        else if(nDy < 0) then
            dec(y);
                end;
                //如果当前点在直线上, 则绘制当前点
                if(bPlot) then
//        SetPixel(hdc, x, y, clr);
        DrawMaskPen(Target, x- MaskPen8.Width div 2, y- MaskPen8.Height div 2, MaskPen8);
        end;//end for  
end;

//画32位色直线这样画啦
var
   Bitmap: TBitmap32;
   Mask: TBitmap;
begin
   Bitmap := TBitmap32.Create;
   Bitmap.Width := 500;
   Bitmap.Height := 500;
   Mask := TBitmap.Create;
   Mask.Width := 500;
   Mask.Height := 500;
   
   Image1.Picture.Bitmap.PixelFormat := pf8bit;
   LineMaskPen(Mask, 0, 0, 200, 200, Image1.Picture.Bitmap);  //Image1.Picture.Bitmap 这里保存的是附件里的8位自定义画笔

   Bitmap.Clear($FFFF0000);         //设为红色
   Bitmap.SetAlphaChannels(Mask);   //只有线条显示

   Bitmap.Free;
end;

[ Last edited by croslq on 2005-10-17 at 15:47 ]


Image Attachment: pen08.jpg (2005-10-17 15:41, 1.02 K)



Image Attachment: pen13.jpg (2005-10-17 15:41, 1.16 K)

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定义一个画笔类

定义画笔公用类,就像Windows里的CreatePen,
通过这个函数直接生成自定义大小的反走样8位Bitmap。

//生成掩码灰度画笔

TPenMaskBitmap = class(TBitmap)
public
    constructor Create; override;
    destructor Destroy; override;
    procedure CreateMaskBitmap(w, h: integer);
end;

constructor TPenMaskBitmap.Create;
begin
    inherited Create;
    PixelFormat := pf8bit;
end;

destructor TPenMaskBitmap.Destroy;
begin
    inherited Destroy;
end;

procedure TPenMaskBitmap.CreateMaskBitmap(w, h: integer);
begin
    //这里省了哈

end;

// 这个类在程序启动时就运行,在程序完了时就释放;
// 这个类直接生成32位色画笔,可以设定颜色,纹理,大小,透明度什么的。

TPenBitmap = class(TBitmap)  // class(TBitmap32)

public
    constructor Create; override;
    destructor Destroy; override;
    procedure CreateBitmap(w, h: integer);
end;

constructor TPenBitmap.Create;
begin
    inherited Create;
    PixelFormat := pf32bit;
end;

destructor TPenBitmap.Destroy;
begin
    inherited Destroy;
end;

procedure TPenMaskBitmap.CreateMaskBitmap(w, h: integer);
begin
    //这里省了哈

end;
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反走样直线

unit Unit1;

interface

uses
  Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
  Dialogs, StdCtrls, ExtCtrls, Image32;

type
  TForm1 = class(TForm)
    Image1: TImage;
    Button1: TButton;
    procedure Button1Click(Sender: TObject);
  private
    { Private declarations }
  public
    { Public declarations }
  end;

var
  Form1: TForm1;

procedure AALine(x1,y1,x2,y2 : single; color: TColor32; Bitmap: TBitmap32);



implementation

{$R *.dfm}

procedure AALine(x1, y1, x2, y2: single; color: TColor32; Bitmap: TBitmap32);

    function CrossFadeColor(FromColor, ToColor: TColor32; Rate: Single) : TColor32;
    var
        R,G,B,A: BYTE;
    begin
//      r := Round(RedComponent(FromColor) * Rate + RedComponent(ToColor) * (1 - Rate));
//      g := Round(GreenComponent(FromColor) * Rate + GreenComponent(ToColor) * (1 - Rate));
//      b := Round(BlueComponent(FromColor) * Rate + BlueComponent(ToColor) * (1 - Rate));
//      a := Round(AlphaComponent(FromColor) * Rate + AlphaComponent(ToColor) * (1 - Rate));
        r := RedComponent(FromColor);
        g := GreenComponent(FromColor);
        b := BlueComponent(FromColor);
        a := Round(AlphaComponent(FromColor) * Rate);

      Result := RGBA(r,g,b,a); //RGB(b,g,r);
    end;

//    type
//      intarray = array[0..1] of integer;
//      pintarray = ^intarray;

procedure hpixel(x : single; y : integer);
var
  FadeRate : single;
begin
  FadeRate := x - trunc(x);
  with bitmap do
  begin
    if (x>=0) and (y>=0) and (height>y) and (width>x) then
          pColor32array(bitmap.ScanLine[y])[trunc(x)] := CrossFadeColor(Color,pColor32array(bitmap.ScanLine[y])[trunc(x)],1-FadeRate);

    if (trunc(x)+1>=0) and (y>=0) and (height>y) and (width>trunc(x)+1) then
          pColor32array(bitmap.ScanLine[y])[trunc(x)+1]:=CrossFadeColor(Color,pColor32array(bitmap.ScanLine[y])[trunc(x)+1],FadeRate);
  end;
end;

procedure vpixel(x : integer; y : single);
var
  FadeRate : single;
begin
  FadeRate:=y-trunc(y);
  with bitmap do
  begin
    if (x>=0) and (trunc(y)>=0) and (height>trunc(y)) and (width>x) then
                        pColor32array(bitmap.ScanLine[trunc(y)])[x]:=CrossFadeColor(Color,pColor32array(bitmap.ScanLine[trunc(y)])[x],1-FadeRate);

         if (x>=0) and (trunc(y)+1>=0) and (height>trunc(y)+1) and (width>x) then
         pColor32array(bitmap.ScanLine[trunc(y)+1])[x]:=CrossFadeColor(Color,pColor32array(bitmap.ScanLine[trunc(y)+1])[x],FadeRate);
         end;
end;

var i: integer;
    ly, lx, currentx, currenty, deltax, deltay, l, skipl: single;
begin
  if (x1 <> x2) or (y1 <> y2) then
  begin
//    bitmap.PixelFormat := pf32Bit;
//    Bitmap.Clear($00000000);

    currentx := x1;
    currenty := y1;
    lx := abs(x2 - x1);
    ly := abs(y2 - y1);

    if lx > ly then
    begin
      l := trunc(lx);
      deltay := (y2-y1)/l;
      if x1 > x2 then
      begin
        deltax := -1;
        skipl  := (currentx - trunc(currentx));
      end
      else
      begin
        deltax := 1;
        skipl  := 1- (currentx - trunc(currentx));
      end;
    end
    else
    begin
      l      :=  trunc(ly);
      deltax := (x2-x1)/l;
      if y1 > y2 then
      begin
        deltay := -1;
        skipl := (currenty-trunc(currenty));
      end
      else
      begin
        deltay := 1;
        skipl  := 1-(currenty-trunc(currenty));
      end;
    end;

    currentx := currentx+deltax*skipl;
    currenty := currenty+deltay*skipl;{}

    for i := 1 to trunc(l) do
    begin
      if lx > ly then
        vpixel(trunc(currentx), currenty)
      else
        hpixel(currentx, trunc(currenty));
        
      currentx := currentx + deltax;
      currenty := currenty + deltay;
    end;
end;
end;

procedure TForm1.Button1Click(Sender: TObject);
var
    bitmap: TBitmap32;
begin
    Bitmap := TBitmap32.Create;
    Bitmap.Width := 400;
    Bitmap.Height := 400;

    Image1.picture.Bitmap.Width := 400;
    Image1.picture.Bitmap.Height := 400;

    AALine(0,0, 300,100, $FFFF0000, Bitmap);
    Bitmap.DrawTo(0,0,Image1.Picture.Bitmap);


    Bitmap.Free;
end;

end.
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